Wednesday, August 19, 2009

use of ULTRAFRACTAL for 3D modelling


This video shows how elaborate fractal geometry can become controlled through the use of computer programs (in this case 'Ultrafractal') that enable a virtual visualization of the architecture.
Use of this software could perhaps allow us to explore and analyse the composition of ancient architectural buildings (that possess elements of fractal geometry) more efficiently.

Fractal Architecture




The last article by Jean-Michel Kantor raised issues of spatial associations, configurations, networking and hidden geometry within architecture. It also questioned the 'liberty of movement' that the design possesses according to its geometries (hidden or evident).

This initiated my interest in the study of geometry in architectural design, particularly fractal geometry. 'A fractal is generally "a rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole,"[1] a property called self-similarity.' ( Reference: http://en.wikipedia.org/wiki/Fractal )
Fractal Geometry can be seen in the above image of the facade of Federation Square amongst other contemporary buildings. In my studies I will attempt to further research into the computer process/s by which these geometries are generated, investigating either surface or volumetric architectural compositions.

Sunday, August 16, 2009

My interest in topological architecture has taken me to this reading below;
http://www.emis.de/journals/NNJ/Kantor.html

In it Kantor raises several issues regarding; Liberty of movement in architecture in regards to geometry, theories on networking and virtual proprioception.
All which have the potential to be tested using either built architectural forms or techniques that are used for form generation.

Sunday, August 2, 2009

Animated building surface

The article below comes from the web site: http://loop.ph/bin/view/Openloop/HyperSurfaceTheory

It interested me because it shows an animated facade that is a result of using the power and control of virtual media systems to create a topological architectural element that could be programed to change according to different climatic conditions or with the interaction of people or objects, and thus has heaps of potential! (For at the moment I believe it is being under utilized, due to it predominately being used for marketing purposes, eg. billboards, car commercials, etc... as shown in the video below.)

___________________________________________

Architecture is approaching an unprecedented juncture as the complexities of contemporary culture
become increasing saturated with digital technology. Hypersurface is a new architectural concept that
promotes broader interfaces and interactivity between cyberspace and the build environment. Hypersurface
theory promotes increased accessibility to the Internet, initiates new ideas regarding architectural
ornament and instigates new explorations of architectural surfaces and materials.

Over the last decade or so, the electronic era is transforming these two polarities: image and form,
each within its own context. While new technology is taking media into and unbound zone we know as
cyberspace, architectural form is also coming to question is Cartesian foundations. These two simultaneous
trends, what nay be called 'hyper' (media) and 'surface' (topological architecture), have not been considered
in relation to one another. If each dimension, image and form comes with its own disciplinary logic, for
example two-D and three-D, then when each questions the other, neither two-D or three-D are adequate
concepts to explain the new inter-dynamic.

Architectural Design - Hyper Architecture II