Tuesday, October 6, 2009
Exploration of Ancient Fractal Spatial Constructions
[Reference: Necipoglu, G. The Topkapi Scroll - Geometry and Ornament in Islamic Architecture, Santa Monica: The Getty Center for Art and
the Humanities, 1995]
The construction of ancient islamic ‘arched-structures’ from simple two dimensional drawings occurred years ago, obviously without any computer technological imput, and thus makes the works of architecture seem even more unbelievable and amazing to the contemporary eye. ‘The black ink out- lines of these pasted drawings, which generally provide the repeat unit of the overall design, were once again generated by various grid systems and often high-lighted with red and other lively colours.’2 The symmetry and repetition effectively aided the design and construction of these architectural elements, whilst representing the divinity of god and nature through the beatuy of unifi ed symmetry.
Fractal Geometry Analysis
Characteristics of Fractal Compositions
[Reference Wolfgang, E. Lorenz. ‘Fractals and Fractal Architecture’. Vienna: University of Technology, 2001]
- Fractals have infinite length, when viewed at a small scale
- They can’t be described by one perameter, like euclidean geometry however in 2D each point of a fractal can be mapped with two co-ordinates (x,y).
- Their composition is defined by a heirachy of geometric size that usually possesses elements all of the same proportion.
- The rate at which the geometry of the elements in the fractal composition decrease/increase in size can be regarded as ‘the rate of infinity’1.
- The ‘self-similarity’ characteristic of fractals enables them to be measured in relation to themselves ( ie. self comparitive analysis.)
(Below: sketches of analysis)
Sunday, September 13, 2009
History of Fractals in Architecture



Wednesday, August 19, 2009
use of ULTRAFRACTAL for 3D modelling
Fractal Architecture

Sunday, August 16, 2009
Wednesday, August 12, 2009
Tuesday, August 11, 2009
A Critique of Virtual Reality in the Architectural Design Process
Monday, August 10, 2009
Sunday, August 2, 2009
Animated building surface
The article below comes from the web site: http://loop.ph/bin/view/Openloop/HyperSurfaceTheory
It interested me because it shows an animated facade that is a result of using the power and control of virtual media systems to create a topological architectural element that could be programed to change according to different climatic conditions or with the interaction of people or objects, and thus has heaps of potential! (For at the moment I believe it is being under utilized, due to it predominately being used for marketing purposes, eg. billboards, car commercials, etc... as shown in the video below.)
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Architecture is approaching an unprecedented juncture as the complexities of contemporary culture
become increasing saturated with digital technology. Hypersurface is a new architectural concept that
promotes broader interfaces and interactivity between cyberspace and the build environment. Hypersurface
theory promotes increased accessibility to the Internet, initiates new ideas regarding architectural
ornament and instigates new explorations of architectural surfaces and materials.
Over the last decade or so, the electronic era is transforming these two polarities: image and form,
each within its own context. While new technology is taking media into and unbound zone we know as
cyberspace, architectural form is also coming to question is Cartesian foundations. These two simultaneous
trends, what nay be called 'hyper' (media) and 'surface' (topological architecture), have not been considered
in relation to one another. If each dimension, image and form comes with its own disciplinary logic, for
example two-D and three-D, then when each questions the other, neither two-D or three-D are adequate
concepts to explain the new inter-dynamic.